
Remistor Callaway
Talos Enterprises
11
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Posted - 2012.05.23 13:15:00 -
[1] - Quote
Singoth wrote:Hey guys, In the pre-inferno days, I sometimes had to open several different windows for inventory stuff, for in-station stuff alone: - Cargo bay - Item hangar - Ship hangar - Cargo bay of other ship - Corp hangar - Secure cans in item hangar - Secure cans in cargo - Ship maintenance bay - Drone bay
It was hell. At least for me.
And guess what? Now I see all the inventories I need, in one little list, in a single window that takes up less space than all of the above combined, as well as making it cleaner, without having to overlap or combine several of those windows. No longer do I have to search for stuff (it was like inventory within inventory within inventory.), do a few gazillion clicks to open new windows. No, I got them all in a single window now. And if I still need some kind of a separate window, I can shift+click and open a separate window. Not that I had to use it as of yet. Not to mention I can see the approximate market value of said stuff in the inventory, as well as the metric tons. And this is adjusted to what items I have selected. VERY useful.
This new system is intuitive and works just like the old system. Just drag and drop stuff, but now you only need 1 window to rule them all. Personally, I think this was a much needed usability update.
BUT!!
I do think that some "forced changes" are bad. We have seen this happen to Captain's Quarters, and we were given the ability to go back to the old hangar view with ship spinning (and a nice ship spin counter). Nobody complained since then. I think this works a bit the same. The old inventory we used is about 9 years old now. A lot of players have gotten used to the "old way" and just refuse to change because they already got used to the old system and think it's fine that way. So I'd suggest, instead of forcing this kind of change on players, allow for players to choose between separate settings; customise their way of inventory usage to their personal preferences.
For example, you could have these different settings: - old way > nothing changes. You have to manually search for each window, open it, then drag and drop from one window to the other if you want to move stuff. - semi-old way > just the inventory list without the attached window. When clicking one of the list items, a new window opens. You *can* drag and drop from an opened window to a list item in the inventory to move items there. - new way > like it is now: inventory list + attached window. When clicking one of the list items, its inventory will be displayed in the attached window. When shift-clicking one of the list items, its inventory will be displayed in a separate window.
I think if this is done, *every* player will be happy about the new inventory system.
I hope this feedback is appreciated :)
FINALLY! Someone who a a IQ high enough to talk with about the new inventory :D
Seriously, I agree with you on most point, the new inventory is a step forward. But I think it's somewhat unfinished and still need some work.
Most of the time the new system is more effective, but in some situation I understand that some people liked the old system more. They should have made this optional. |